Dd intimidating presence

Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total. Your Strength and Constitution scores increase by 4. For some barbarians, rage is a means to an end—that end being violence.

The Path of the Berserker is a path of untrammeled fury, slick with blood.

To gain this benefit, you can't be blinded, deafened, or incapacitated.

When you finish a short or long rest, the DC resets to 10.

Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.

Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description.

Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.

If you are able to cast spells, you can't cast them or concentrate on them while raging. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then.

You can also end your rage on your turn as a bonus action.

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.

This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.

If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 your proficiency bonus your Charisma modifier) or be frightened of you until the end of your next turn.

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